Return to Nameless City version 1.1 public beta 2010-02-13


Brief Info [ Loosy techsheet ]




Gametype

Weapon respawn time depends on deathmatch variable. Actualy, WRT equal deathmatch * 5, e.g. if deathmatch set to 3 weapons will be respawned in 15 seconds.

Powerups depend on both teamplay and deathmatch cvars. There are no powerups in game if deathmatch > 1 and teamplay = 0.

Some useful settings for various modes.


Free For All - Fun Freak Action
deathmatch 1
teamplay 0
Weapon respawn time - 5s
Powerups
No forced respawn

Tourney (1v1) - Duel
deathmatch 2
teamplay 0
Weapon respawn time - 10s
No powerups
Forced respawn

Team Deathmatch 1
deathmatch 4
teamplay 1
Weapon respawn time - 20s
Powerups
No friendly fire
Forced respawn

Team Deathmatch 2
deathmatch 6
teamplay 2
Weapon respawn time - 30s
Powerups
Friendly fire
Forced respawn

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Weapons and ammo

Weapon and ammo pick up system is very similar to Q3A system.


Axe
Ammo typenone
Range64u
Reload0.6s
DM Damage40hp + depends on z-velocity
SP Damage20hp + depends on z-velocity

Bolt Thrower
Ammo typeNails
Gun ammo50
Max ammo200
Reload0.2s
Missile speed1000ups
Spreadnone
DM Damage14
SP Damage8

Shotgun
Ammo typeShells
Gun ammo10
Max ammo50
Reload1s
Missile speedinstant
DM SpreadFixed 0.16 0.08
SP SpreadRandom 0.14 0.08
DM Damage(12 * 10)hp
SP Damage(12 * 6)hp

Minigun
Ammo typeNails
DM Gun ammo50
SP Gun ammo50
Max ammo200
Reload0.2s
Missile speedinstant
SpreadRandom 0.05 0.05
DM Damage20hp
SP Damage16hp

Proximity Grenade Launcher (DM only)
Ammo typeShells
Gun ammo10
Max ammo50
Reload0.3s
Missile speedBounce 600ups fwd / 200ups up
Damage40hp with spalsh
Proximity time3s

Grenade Launcher (SP/Coop only)
Ammo typeRockets
Gun ammo10
Max ammo50
Reload0.6s
Missile speedBounce 600ups fwd / 200ups up
Damage120hp with spalsh

Rocket Launcher
Ammo typeRockets
Gun ammo10
Max ammo50
Reload0.8s
Missile speed1000ups
Spreadnone
Damage100hp with splash

Lightning Gun
Ammo typeCells
Gun ammo10
Max ammo50
Reload1.3s
Missile speedinstant
Spreadnone
DM Damage80hp
SP Damage120hp


Spikes
Ammo box normal25
Ammo box big50

Shells
Ammo box normal5
Ammo box big10

Rockets
Ammo box normal5
Ammo box big10

Cells
Ammo box normal5
Ammo box big10

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Health

Normal player health is 100hp, maximum overdose 200hp. Overdosen health starts to rot down 1hp/s.

In coop mode health increasing 1hp/s.


Minimedkit - custom maps only
Heal amount5hp
Respawn time30s
HealtypeOverdose up to 200hp

Medkit or rotten health
Heal amount20hp
Respawn time30s
HealtypeBounded at 100hp

Healthpack
Heal amount40hp
Respawn time30s
HealtypeBounded at 100hp

Megahealth
Heal amount5hp
Respawn time90s
HealtypeOverdose up to 200hp

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Armor

Player can grab armor only if his armor value weaker than max amount (see up to) of touched.


Green
Armor amount50
Up to100
Respawn time30s

Yellow
Armor amount75
Up to150
Respawn time30s

Red
Armor amount100
Up to200
Respawn time30s

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Artifacts


Quad Damage - weapon amplifier
Pre-spawn delay15 + random(15) s
Duration30s
Respawn time90s

Pentagram of Protection - invulnerability
Pre-spawn delay40 + random(20) s
Duration30s
Respawn time180s

Ring of Shadows - invisibility
Pre-spawn delay40 + random(20) s
Duration30s
Respawn time180s

Biosuit - environmental protection
Pre-spawn delay10 + random(5) s
Duration30s
Respawn time90s

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Built-in aliases and impulses


Bot managment
Add bot [First team]addbotimpulse 101
Add bot [Second team]addbotaltimpulse 102
Remove botdelbotimpulse 103

Developer
Bot camerabotcamimpulse 104
Bot [waypoints] menubotmenuimpulse 105
Give all weapons, ammo and keysgiveallimpulse 31
Give quad damagequadimpulse 32
Give runegiveruneimpulse 33

Weapons and ammo
Next weaponweapnextimpulse 21
Previous weaponweapprevimpulse 22
Drop shellsdrop_shellsimpulse 41
Drop nailsdrop_nailsimpulse 42
Drop rocketsdrop_rocketsimpulse 43
Drop cellsdrop_cellsimpulse 44

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Climbing or doublejumping and falling

You can climb on crates or so - just turn to any wall and press jump button twice in 0.4s.

Falling damage depends on your z_velocity. If you fall on someone's head, their take a double damage.


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