Brief Info [ Loosy techsheet ]
Weapon respawn time depends on deathmatch variable. Actualy, WRT equal deathmatch * 5, e.g. if deathmatch set to 3 weapons will be respawned in 15 seconds.
Powerups depend on both teamplay and deathmatch cvars. There are no powerups in game if deathmatch > 1 and teamplay = 0.
Some useful settings for various modes.
Free For All - Fun Freak Action | |
deathmatch 1 teamplay 0 |
Weapon respawn time - 5s Powerups No forced respawn |
Tourney (1v1) - Duel | |
deathmatch 2 teamplay 0 |
Weapon respawn time - 10s No powerups Forced respawn |
Team Deathmatch 1 | |
deathmatch 4 teamplay 1 |
Weapon respawn time - 20s Powerups No friendly fire Forced respawn |
Team Deathmatch 2 | |
deathmatch 6 teamplay 2 |
Weapon respawn time - 30s Powerups Friendly fire Forced respawn |
Weapon and ammo pick up system is very similar to Q3A system.
Axe | |
Ammo type | none |
Range | 64u |
Reload | 0.6s |
DM Damage | 40hp + depends on z-velocity |
SP Damage | 20hp + depends on z-velocity |
Bolt Thrower | |
Ammo type | Nails |
Gun ammo | 50 |
Max ammo | 200 |
Reload | 0.2s |
Missile speed | 1000ups |
Spread | none |
DM Damage | 14 |
SP Damage | 8 |
Shotgun | |
Ammo type | Shells |
Gun ammo | 10 |
Max ammo | 50 |
Reload | 1s |
Missile speed | instant |
DM Spread | Fixed 0.16 0.08 |
SP Spread | Random 0.14 0.08 |
DM Damage | (12 * 10)hp |
SP Damage | (12 * 6)hp |
Minigun | |
Ammo type | Nails |
DM Gun ammo | 50 |
SP Gun ammo | 50 |
Max ammo | 200 |
Reload | 0.2s |
Missile speed | instant |
Spread | Random 0.05 0.05 |
DM Damage | 20hp |
SP Damage | 16hp |
Proximity Grenade Launcher (DM only) | |
Ammo type | Shells |
Gun ammo | 10 |
Max ammo | 50 |
Reload | 0.3s |
Missile speed | Bounce 600ups fwd / 200ups up |
Damage | 40hp with spalsh |
Proximity time | 3s |
Grenade Launcher (SP/Coop only) | |
Ammo type | Rockets |
Gun ammo | 10 |
Max ammo | 50 |
Reload | 0.6s |
Missile speed | Bounce 600ups fwd / 200ups up |
Damage | 120hp with spalsh |
Rocket Launcher | |
Ammo type | Rockets |
Gun ammo | 10 |
Max ammo | 50 |
Reload | 0.8s |
Missile speed | 1000ups |
Spread | none |
Damage | 100hp with splash |
Lightning Gun | |
Ammo type | Cells |
Gun ammo | 10 |
Max ammo | 50 |
Reload | 1.3s |
Missile speed | instant |
Spread | none |
DM Damage | 80hp |
SP Damage | 120hp |
Spikes | |
Ammo box normal | 25 |
Ammo box big | 50 |
Shells | |
Ammo box normal | 5 |
Ammo box big | 10 |
Rockets | |
Ammo box normal | 5 |
Ammo box big | 10 |
Cells | |
Ammo box normal | 5 |
Ammo box big | 10 |
Normal player health is 100hp, maximum overdose 200hp. Overdosen health starts to rot down 1hp/s.
In coop mode health increasing 1hp/s.
Minimedkit - custom maps only | |
Heal amount | 5hp |
Respawn time | 30s |
Healtype | Overdose up to 200hp |
Medkit or rotten health | |
Heal amount | 20hp |
Respawn time | 30s |
Healtype | Bounded at 100hp |
Healthpack | |
Heal amount | 40hp |
Respawn time | 30s |
Healtype | Bounded at 100hp |
Megahealth | |
Heal amount | 5hp |
Respawn time | 90s |
Healtype | Overdose up to 200hp |
Player can grab armor only if his armor value weaker than max amount (see up to) of touched.
Green | |
Armor amount | 50 |
Up to | 100 |
Respawn time | 30s |
Yellow | |
Armor amount | 75 |
Up to | 150 |
Respawn time | 30s |
Red | |
Armor amount | 100 |
Up to | 200 |
Respawn time | 30s |
Quad Damage - weapon amplifier | |
Pre-spawn delay | 15 + random(15) s |
Duration | 30s |
Respawn time | 90s |
Pentagram of Protection - invulnerability | |
Pre-spawn delay | 40 + random(20) s |
Duration | 30s |
Respawn time | 180s |
Ring of Shadows - invisibility | |
Pre-spawn delay | 40 + random(20) s |
Duration | 30s |
Respawn time | 180s |
Biosuit - environmental protection | |
Pre-spawn delay | 10 + random(5) s |
Duration | 30s |
Respawn time | 90s |
Bot managment | ||
Add bot [First team] | addbot | impulse 101 |
Add bot [Second team] | addbotalt | impulse 102 |
Remove bot | delbot | impulse 103 |
Developer | ||
Bot camera | botcam | impulse 104 |
Bot [waypoints] menu | botmenu | impulse 105 |
Give all weapons, ammo and keys | giveall | impulse 31 |
Give quad damage | quad | impulse 32 |
Give rune | giverune | impulse 33 |
Weapons and ammo | ||
Next weapon | weapnext | impulse 21 |
Previous weapon | weapprev | impulse 22 |
Drop shells | drop_shells | impulse 41 |
Drop nails | drop_nails | impulse 42 |
Drop rockets | drop_rockets | impulse 43 |
Drop cells | drop_cells | impulse 44 |
Climbing or doublejumping and falling
You can climb on crates or so - just turn to any wall and press jump button twice in 0.4s.
Falling damage depends on your z_velocity. If you fall on someone's head, their take a double damage.